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Player Information

Player name: Xep

Are you over 18: Yep


Character Information

Character Name: Kharjo

Canon: The Elder Scrolls V: Skyrim

Canon Point: After the dragons begin to awaken, but before the Dragonborn meets Ahkari and her caravan. Kharjo is aware of dragons and has heard rumors about the Dragonborn, but knows nothing solid about either.


History: http://elderscrolls.wikia.com/wiki/Kharjo

Kharjo was born in the desert region of the country of Elsweyr, called Anequina. While he has little to say about his past, he speaks of the warm sands of his home and of his mother being a close bond of his. While Khajiit can be born with an appearance and physiology anywhere on the scale between cat and human, we can assume Kharjo's mother was at least Suthay ( tall cat standing on its hind legs) if not Cathay (human with a cat's fur and features) like Kharjo himself. If she was further on the side of cat, it would be difficult for her to give him his signature amulet, a silver amulet with an ingraved moon on it. For the sake of consistency, he's played with the headcanon that his mother is Suthay.

Kharjo's childhood was spent in a nomadic lifestyle with the tribe he was born into, as is common for the Khajiit of Anequina. While he had a good life without major complaints, he always had a certain love for alcohol and fell into the habit of gambling during his late teens. The two mixed along with a keen sense of justice managed to land him in jail a few times; either from being caught cheating to earn back money he wasn't meant to spend, or because he took on someone above his class in a fight over another's honor. After enough visits to the cell, Kharjo lost contact with his family and ended up largely resigning himself to being a jailbird the rest of his life.

Ahkari came to him during this period of regret, and offered to employ him as a caravan guard in return for posting his bail. He accepted readily, eager to leave his jail cell even if it meant leaving his homeland permanently. Thus he abandoned the warm sands of Elsweyr in favor of the cold, harsh climate of Skyrim. While he does not regret the choice, he did manage to lose his moon amulet to a bandit raid shortly after arriving. And he's more than a little bitter about that.


Personality: 

Khajiit are often seen as more cat than man, since their motivations are usually more felid and they have little time for philosophy and introspection. They desire, at the end of the day, a warm place to stretch out and a full belly to sleep on. Kharjo is no different, being a man of simple pleasures and simple plans. He very rarely has a set-in-stone plan for himself, instead living from day to day and simply trying to be the best and happiest version of himself he can be. If someone is kind to him, they are his friend. If someone is cruel to him, they are his enemy. And if a friend suddenly wants to whisk him away on an adventure, he'll be happy to tag along.

Kharjo has a strong sense of justice and honor, which is something he values in other people as well. It's given him a healthy respect of the Nord people of Skyrim, despite their constant dismissal of him. He's always dreamed of being a protector of the weak, and idolized an ancient order of dragon slayers when he was younger. While the harsh reality of their homeland has dulled that a bit, he is quick to brighten up when the opportunity arises to do good.

Kharjo very rarely dwells on sadness, and it is rather difficult to lose his trust. He'll happily admit it as a personal flaw, but he has trouble distancing himself from people who need help even if they've treated him wrongly. Unless someone is explicitly doing something evil for the sake of selfishness (raising the dead to serve themselves, entering contracts with daedra, etc) he'll try to give them a chance to explain themselves and talk it out first. But again, he rarely dwells on sadness; if someone he didn't know well died unjustly, he would move on from it rather quickly. It's not the Khajiit way to be weighed down by grief, as casualties are common in Elsweyr.

He is, however, very respectful to both the dead and living. Kharjo, like most Khajiit, can be seen stopping if there is a dead animal or humanoid on the caravan path, and giving a short prayer before continuing on his way. He will give condolences to those who have lost loved ones, and respect the rituals others keep for mourning and honoring the dead. He speaks well of Ahkari and Ri'saad, who he is effectively bound to service to without pay, and he'll often greet others with the traditional Khajiit saying of "may your road lead you to warm sands". Warmth is an important part of his culture, translating in his language to somewhere in the range of 'spiritual happiness', which adds an extra layer of softness to the phrase "Khajiit feels warmness in your presence", which he'll often tell friends.

As his race can range from large quadrupeds to tiny and thin bipeds, even within one family, Kharjo is very tolerant of other people and sees little reason to discriminate against others based on their appearance. However, he's been left a bit bitter by his travels in Skyrim, where Khajiit are never allowed inside of towns or cities because of a prejudice against them as thieves and drug dealers. (The fact that his employer occasionally sells drugs is, of course, irrelevant to him). Kharjo is a patient man, willing to give others the benefit of the doubt if they're simply ignorant, but being called 'cat' rubs him the wrong way and he'll be quick to attack if he gets the sense he's being ridiculed on purpose.

Kharjo speaks largely in third person, and rarely states his name; the Khajiit use this to show classes, and his mannerism is a symbol of his service to another. If one is completely independent, they use their name and savor it, but Kharjo is a parolee with a life's debt to Ahkari. Thus, he generally refers to himself as 'Khajiit', or 'this one'. "Khajiit will follow" is a common example of his self-referral. The third person part comes from his native language of Ta'agra, which does not have any first-person pronouns. Khajiit consider the use of first person foreign, and those who learn to speak in first person are usually off-putting to their kin. As one man put it, Khajiit see themselves in the same light that they see other people, so separating them through language seems pointless. First person pronouns are instead seen as a weird quirk that humans and elves have.

It should be noted, as well, that Kharjo is very stubborn about change. While he's happy enough to learn about other cultures, he will likely use 'septim' as a general term for currency, and limit his own vocabulary to either the closest term he can think of for a new concept or his own made-up word. For example, if shown a computer he would likely call it a light-box, and he would insist on referring to cat-eared people from other worlds as Khajiit regardless of what terminology they use for themselves. In his mind, it's hard enough to wrap his head around new things without also having to teach himself new language.

Items on your character at canon point: At his canon point he is wearing steel plate armor, with thick fur padding, and some decent linen clothes underneath it. The suit is full except for a helmet. He also has a steel sword, and a round wood shield with iron around the edge. If it can be recovered despite it not being on his person, his moon amulet would be nice to recieve in the future.

Abilities: Kharjo is skilled with a sword and shield, and has a general idea of how to wield staves and two-handed weapons as well (although nowhere near as effectively). He has a lot of experience in using heavy armor, although he prefers his ears and tail to be free and can be off-put by helmets or any sort of weight on his tail. Like most Khajiit he is swift and agile, and he has learned to be stealthy even with heavy metal armors on. Though, it should be noted, he is still clunky by the standards of his people. Kharjo is also a heavy-weight drinker, speaks both Cyriilic (Common) and Ta'agra (Elsweyr's language), and has a penchant for story-telling. While he knows how to ride a horse, he feels a bit uncomfortable with it and tends to prefer walking. (This is because in Elsweyr the most common mount is a quadrupedal subspecies of Khajiit, which can speak Ta'agra and thus consent to being ridden.)

Strengths and Weaknesses: 
Spurred by his admiration for the Blades, an ancient order of dragon hunters, Kharjo's most notable strength is his sense of honor. Kharjo dreams of being a protector of the weak, and believes all kindness should be returned in full. He is a patient man, rarely knowing the full plans of the people he follows but happy to wait and see how things unfold. He is patient with personalities as well, giving people the benefit of his doubt right up until they make it painfully clear they are not worth it. He keeps an open-minded perspective on other people and cultures, not always seeking information but happy to accept what he gets. It would be hypocritical, in his mind, to look down on any culture or people the way others look down on his. And, whether because of his cat-like charm or his alcoholism, he's a very social person. He loves to share stories and drinks, even spar and playfight with others. Without company he can get lonely, but if there are friendships to be made he will be there in an instant.

On the other hand, some may be put off by the fact that Kharjo is a gambler and a drunk. Part of the reason why Ahkari doesn't pay him for his service is that he would immediately flush it in the nearest town that let him in, if he couldn't convince one of his traveling companions to bet with him. He has an impulsive streak that doubles the danger; he'll be happy to take risks even if they odds are horribly out of his favor, if someone dares him to or bets against him. Ahkari's treatment of him has helped by giving him more structure than he had in Elsweyr, but that also shows his habit of being a follower; he would much rather be following orders and doing what others ask of him than striking out on his own, partly because he relies on the approval of others to feel like he's doing good. And because he's spent so long around Khajiit, and is already fully an adult, he has trouble with bending his world view like he used to. While he's open to how others think, he is slow to change his own mind, even coming off as stubborn to those who want to teach him new things.


Sample

Prose/Action Sample: Kharjo let out a hazy cough as he awoke, his claws flexing softly as he managed to get a grip on the ground and push himself into a sitting position. The last he'd known, he was curled up in Ahkari's tent, still fluffed up against the bitter cold of Skyrim's mountain paths. Now the air around him was warm, warmer than anywhere in Skyrim, and for a moment he chanced to wonder if he had somehow wandered back to Elsweyr.
 
Of course he hadn't. When he looked around he had no idea where he was, only that he had been asleep in the dirt, wherever this was. As he looked around, he realized he was not in his armor. A relief, to be sure - it was uncomfortable to sleep in, but he tended to end up sleeping in it anyway. But he didn't even have his linens on, he was wearing nothing but the fur on his body. Even his nether-regions bare, which... made an embarrassed huff leave his mouth as his tail curled to cover himself.
 
"S'rendarr's Mercy..." he grumbled to himself, not expecting any response, "This one will not be able to explain his absence to Ahkari."
 
He had disappeared before, and each time he had had to explain himself to her when he found his way back. But this time he had the sense he had ended up in a new country entirely, somewhere he had no idea how to get back to Skyrim from. He couldn't even fathom what country this could be - perhaps he wasn't even in Tamriel anymore.
 
Finally the pamphlet caught his attention - he had trouble with Nordic script, but here he noticed two things. This was not Nordic script, and whatever it was, he could read it just fine. The letters made as much sense as his native tongue, and once he'd read it all he let out a quiet breath, neither a sigh nor a huff but somewhere in the range.
 
The Gods enjoy blood, suffering and death. He didn't know what he'd done, but somehow he must have ended up in the realm of Daedra - and he quickly made the decision that he would not be humoring them. The moment he found a decent sword, he would put an end to this.
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makhajay: My thoughtless hand has brushed away ♪ (Default)
Kharjo

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